1) Rock-a-by baby
3) When the wind blows, the cradle will rock
5) The cradle will fall
2) On the tree top
4) When the bough breaks
6) And down will come baby, cradle and all
- What did you learn?
- The biggest thing I learned was how to put some of these Gestalt principles into words. Before, I was able to instinctively “feel” when something felt off, but I’m now better equipped to describe why.
- What was easy?
- I felt as though Figma was really intuitive to use and learn. I already have experience with the maze of windows and toolbars that is Photoshop, so Figma was like a breath of fresh air. I also really enjoyed playing around with components.
- What was challenging?
- For me, the hardest part was actually coming up with how to present the story. A lot of my experience is with manipulating pre-existing assets into a cohesive whole (photo/video editing, game dev, etc), so starting from scratch was a fun experience.
- How could your submission be improved?
- With a few more passes, I feel as though I could improve a couple of areas. For example, finding a way to better portray motion in frame 5 (the cradle will fall).
- How could the professor improve the assignment for the next class?
- The only thing I can really think of is maybe compiling a bigger list of nursery rhymes that fit cleanly into 6 sections. Everything else was great. I especially liked how the professor was able to use the Figma sharing feature to give live critique and demonstrate ideas.
- How might you apply your knowledge in future assignments or work scenarios?
- I think knowing these design principles is helpful for any field, as every workplace needs posters and other signage. As a DMA major, having experience with Figma seems like it will be useful for future job opportunities.
- How did a specific reading or video inspire or help you?
- “The designer’s guide to Gestalt Theory” was the only real reading up to now, but it definitely had some great visual examples to reference.