Categories
Uncategorized

Project 4

I had a very enjoyable time filming and creating this project. I had the idea to incorporate nature into my movie almost immediately, because I believe that it is one of the most aesthetically pleasing things in the world, and I also made my audio to sound sort of “spacey” and “adventurous” and accommodate for my video. The emotion of my piece was “Nature’s Delight” and I really tried to show how nature and the environment we live in can have a positive effect on our well-beings. Nature and especially scenic parks and reserves, have a special way of instilling us with an immense amount of awe and pride, as we live in the same environment that can produce such beauty. I also found inspiration in my girlfriend and I took little snippets of her just because I thought her smile would go great with the theme of the movie. The look of pure delight and happiness is her face is meant to reflect the attitude we all have towards nature and its wondrous beauty.

As I stated earlier I thoroughly enjoyed this project, there were not many things I disliked about it. I enjoyed editing the clips I had in iMovie: putting them in slow motion, speeding them up, etc. I also enjoyed editing the videos so that my movie switched to a different picture as the beat changed. You’ll notice that will almost every beat change or drop, my movie changes scenery which I think is very cool. I think a tip that I could give is to always overshoot, and have more content than you know what to do with, because then you’re not worried about making things fit, you’re worried about making things look the best.

Categories
Uncategorized

Project 3

  1. From this project, I learned how to add different types of terrain, different styles of textures, and a first person character into the Unity application, to build a “first person shooter” type of game. In respect to the terrain, I learned how to include hill/mountain type terrains, and how to smoothen or sharpen a terrain in order to achieve the desired look.
  2. The easy part of this project was adding the main terrain and changing the color and angle of the directional light. This was neat because as you adjusted each of the aspects, you saw how it directly changed in the game setting.
  3. A challenging part of this project was creating the maze around the already existing mountains, trees, grass, etc. This was challenging because there was no “sidewalk” or “concrete” texture in the Standard Assets folder we downloaded, so it was hard to make a realistic maze for the user.
  4. I think my submission could’ve been improved by adding a plateau type terrain somewhere in my project, however, this was extremely difficult and would usually result in a mountain-type look instead of a true plateau.
  5. I think the assignment could be improved for the next class if you posted step by step instructions on how to create certain landscapes, such as a waterfall, plateau, mountain, garden, etc.
  6. I could apply this knowledge in future work scenarios if I ever needed to design a layout of a new office space or an inhabited area that could be potential for expansion of a company or companies. This design could help them visualize the place where the company office may be located and give the developers a lay of the land.
  7. Tyler’s “extra” videos inspired me to go above and beyond the requirements and to find some more textures to give the game a more realistic touch. From this I added a mountain texture and a snow texture to put on top of the mountains.