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DMA 212

Project 4: Infographic

My Map: Reflection: What did you learn? I learned how to use the live paint bucket, how to do different strokes on lines (dashed, solid, double lines, etc.), and how to make a banner. What was easy? It was easy picking my color scheme since I picked it out for one of our labs. I […]

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DMA 212

Project 3: Packaging Design

Packaging: Reflection: What did you learn? I learned how to design packaging while using a template, so I can properly place all the elements of the design. So when it is printed; and the package is constructed, it turns out how it’s supposed to. Along with that so nothing gets cut off, and everything is […]

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DMA 212

Project 2: Screensavers

Screensavers: Reflection: What did you learn? I learned how to use gradients to get rid of the edge of pictures that we do not want to see instead of using the pen tool. When using a gradient to incorporate a different photo or object into something that is already there, it makes it feel like […]

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DMA 212

Project 1: Portfolio

Pictures: Here are some of my favorite pictures that I took Reflection: What did you learn? I learned how to effectively edit photos to make them look presentable and how to present them in three different forms; normal size, thumbnail, and print. I also learned how to manipulate the look of a picture through the […]

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DMA 212

Lab 1-DMA 212

Compare your photo with the one from Unsplash. What are the differences? Why is one “better quality” than the other? The photo I got from Unsplash is of a boxer, and the photo I took is a picture of my boxer. The picture from Unsplash is the one with better quality. The reason being is, […]

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DMA 217

Project 2: An App for Social Distancing

Links to Project and App Testing Results My Figma file link click here to see my prototype The results I received from having my friends and family that tested out my app with maze.design: https://app.maze.design/report/1krl26ki595bju#intro Sketches: Reflection: What did you learn? I learned how to do animations in Figma and how to smoothly design an […]

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DMA 217

Lab 6

Brainstorm For my brainstorm, I decided to make my app a game that you would usually play in person. The game I choose to do it on is SKIP-BO. The title of the app will be SKIP-BO. The objective of the game is: be the first player to play all the cards in your STOCK […]

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DMA 217

Project 1: Designing a CRM

Links to Project and App Testing Results My Figma file link that has the full prototype and the desktop view of two screens: The results I received from having my friends and family that tested out my app with maze.design: https://maze.design/r/jwxm11bufkgfsf9jz Sketches: Reflection What did you learn? I learned how to build a prototype in […]

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DMA 214

Project 4: Stamps

Food Stamp History Stamp Architecture Stamp Sports Stamp Sketches: Reflection: For project 4, we had to create four stamps based around a place of our choosing. Mine, as you can see, was New York. The categories of the four stamps were based on our locations, and the categories were food, history, architecture, and sports/culture. These […]

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DMA 214

Project 3: Metaphor

Apple of My Eye Sketches: Reflection: For our third project, we had to make a visual metaphor by uniquely combining two images. The final product should be a fused metaphor with a patterned background using symbols related to the metaphor. We had to use a program called Gimp to combine the two images to create […]